Simplified App Signing with Secure Files in Visual Studio Team Services

James Montemagno
November 6, 2017 Android, iOS, Xamarin Platform

One thing I never want to worry about when building my apps is needing to remember where I stored my provisioning profiles, certificates, and keystores. Thanks to Visual Studio Team […]

Continue reading

Go Large with iOS 11

Craig Dunn
October 26, 2017 iOS

One of the more obvious user interface changes in iOS 11 is the larger titles that are used across the system apps, from the App Store and Apple Music to […]

Continue reading

Plugin and Permission Changes with iOS 11

John Miller
John Miller
October 18, 2017 iOS, Xamarin Platform

iOS 11 introduced some fun updates around permissions when accessing certain features on the device. I first noticed these changes when trying to access a user location with the Geolocator […]

Continue reading

Bring 3D Models To Life in Augmented Reality with UrhoSharp

Egor Bogatov
Egor Bogatov
October 12, 2017 iOS, Xamarin Platform

UrhoSharp brings 3D to a variety of platforms and uses its own binary mdl format for model files. There are many sources for 3D models, including cgtrader and TurboSquid, and […]

Continue reading

Updating Xamarin.iOS Apps for the iPhone X

John Miller
John Miller
October 11, 2017 iOS, Xamarin Platform

There’s no doubt that one of the biggest announcements from Apple this year was the iPhone X. The new Super Retina display is edge-to-edge on the device, creating an immersive […]

Continue reading
iOS Designer showing label on iPhone X Simulator

The Solar System with ARKit and F#

Larry O'Brien
Larry O'Brien
October 4, 2017 iOS, Xamarin Platform

A few years ago, my colleague Joel Martinez and I wrote a F# program we called “Oculus Thrift” that demonstrated iOS SceneKit in a Google Cardboard stereoscopic viewer. With the recent release of iOS 11, I wanted to see if we could do something similar with ARKit, Apple’s augmented-reality framework. It took just 8 lines […]

Continue reading

Webinar Recording | Exploring UrhoSharp 3D with Xamarin Workbooks Webinar

Courtney Witmer
Courtney Witmer
September 27, 2017 Android, Education, iOS, Xamarin Platform

Folllow along with Charles Petzold as he builds a 3D app from the ground up with UrhoSharp and Xamarin Workbooks in this webinar recording. UrhoSharp is a powerful, high performance 3D graphics engine suitable for games, animation, and data visualization. Used together, UrhoSharp and Xamarin Workbooks give developers a streamlined way to get started with […]

Continue reading

3 Reasons to Try Xamarin Previews in Visual Studio 2017

Jimmy Garrido
September 26, 2017 Android, iOS, Xamarin Platform

Previews are a great way to try the latest-and-greatest in mobile development, from the new Xamarin Live Player that allows you to instantly visualize your XAML-based user interface as you type, to support for new SDKs like Android Oreo or iOS 11. Then arises the great dilemma: how do I try all the awesome stuff […]

Continue reading

Protecting Your Xamarin Apps with Dotfuscator

Guest Blogger
September 20, 2017 Android, iOS, Xamarin Platform

This is a special guest post from Joe Sewell, a developer on the Dotfuscator team at PreEmptive Solutions. Let’s be honest, releasing a library, desktop app, or mobile app can be a bit scary. Once your software is freely available to the world, you lose a certain degree of control over how it will be […]

Continue reading

Augment Reality with Xamarin and iOS 11

Larry O'Brien
Larry O'Brien
September 19, 2017 iOS, Xamarin Platform

One of the showcase features of iOS 11 is ARKit, an augmented-reality mode available on devices powered by A9 and newer chips (basically, 6S and better iPhones, 2017 iPads, and […]

Continue reading
Load more posts