This morning, we are officially open sourcing and contributing the Xamarin SDKs for Android, iOS, and Mac to the .NET Foundation under the MIT license. This includes Mono runtime ports for iOS and Android, bindings to the native APIs on these platforms, the basic command-line build tools, and Xamarin.Forms. Today’s open source release delivers on Scott Guthrie’s announcements at //build last month and our vision of open source and native .NET on every single device, from mobile to desktop to cloud.

We are really excited to invite you to join us in building the future of apps. To foster an open source community around the development of the Xamarin SDKs, we are launching open.xamarin.com.

open.xamarin.com

We are also launching the open.xamarin.com site. It describes the Xamarin components that are now open source and how to get involved in the open source Xamarin developer community. As with any open source project, there are many ways to contribute. We’ve described several options for participating in the Xamarin SDK open source project, from major contributions to those taking as little as a few minutes of your time.

open.xamarin.com hero image

The Xamarin engineering team will now be working in our repositories on GitHub, continuing to make the Xamarin SDKs better. We encourage you to interact with them on GitHub, file issues, make feature requests, propose improvements, submit pull requests and make the product better for everyone.

The future of native cross-platform mobile development is now in the hands of every developer, and we’re excited to see where you’ll take the platform. Go to open.xamarin.com to get involved.