Today we are introducing CocosSharp a cross-platform library for building 2D games.
CocosSharp blends the power of the Cocos2D programming model with C# and the .NET Framework. Developers familiar with Cocos2D will feel right at home with CocosSharp, as the API has been designed to follow C# and .NET idioms.
We wanted to make CocosSharp easy to adopt in your application, so we created NuGet packages that are available both on Visual Studio and Xamarin Studio. Our NuGet packages come with Portable Class Libraries, allowing developers to build portable class library components on top of it, or build their game logic in a portable class library and reuse the code across all platforms, including iOS, Android, Mac, Windows Desktop, Windows Store and Windows Phone.
CocosSharp is an open source library and is built on top of the MonoGame engine and the fine work from the Cocos2D, Cocos2D-x and Cocos2D-XNA communities. We took those efforts and improved upon them.
Learn More at Evolve
Join us for Xamarin Evolve 2014 in Atlanta, Georgia this October, where we’ll have several sessions covering game development in C#, including Mike Bluestein’s talk, CocosSharp: C# Games that Run Everywhere. Check out the Xamarin Evolve 2014 site to learn more.
CocosSharp and Xamarin Indie
CocosSharp is available in all Xamarin Subscriptions, including our Xamarin Indie plan. Sign up for Xamarin Indie in August to take advantage of our $25 month-to-month pricing experiment, and start building games with Xamarin and CocosSharp today.