Plugin and Permission Changes with iOS 11

John Miller
John Miller
October 18, 2017 iOS, Xamarin Platform

iOS 11 introduced some fun updates around permissions when accessing certain features on the device. I first noticed these changes when trying to access a user location with the Geolocator Plugin in a Xamarin.Forms application. To my surprise, nothing happened. Upon further investigation of the application’s Output, I noticed a message explaining exactly what I […]

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Adaptive UI with Xamarin.Forms

Adrian Stevens
Adrian Stevens
October 16, 2017 Xamarin.Forms

Xamarin.Forms has supported iOS, Android, and Windows for a long time. We’ve also added new platforms to keep up with the changing landscape, such as Tizen and macOS, with Linux and Windows WPF on the horizon. These platforms run on a wide variety of devices including phones, tablets, desktops, and TVs. This presents an interesting […]

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Give the Visual Studio 2017 Version 15.5 Preview a Try!

Pierce Boggan
October 13, 2017 Xamarin Platform

With Visual Studio 2017 version 15.4 now stable and sporting some awesome new features, such as Xamarin Live integration, Android Oreo / iOS 11 support, and a smarter, smaller installation, it’s time to turn our attention to the next version of Visual Studio 2017, version 15.5! This upcoming release is now available as a preview […]

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Bring 3D Models To Life in Augmented Reality with UrhoSharp

Egor Bogatov
Egor Bogatov
October 12, 2017 iOS, Xamarin Platform

UrhoSharp brings 3D to a variety of platforms and uses its own binary mdl format for model files. There are many sources for 3D models, including cgtrader and TurboSquid, and […]

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Updating Xamarin.iOS Apps for the iPhone X

John Miller
John Miller
October 11, 2017 iOS, Xamarin Platform

There’s no doubt that one of the biggest announcements from Apple this year was the iPhone X. The new Super Retina display is edge-to-edge on the device, creating an immersive […]

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iOS Designer showing label on iPhone X Simulator

Build and Release Five-Star Apps Faster

Mayur Tendulkar
October 10, 2017 Xamarin Platform

The first step in the life of a mobile app is build automation, which builds the app and runs required tests to make sure the app follows required rules. Build […]

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Developing Real-Time Communication Apps with WebSocket

Prashant Cholachagudda
Prashant Cholachagudda
October 9, 2017 Xamarin Platform, Xamarin.Forms

WebSockets is a two-way communication protocol, or persistence communication channel over TCP connection, an extremely powerful protocol leveraged by numerous games, apps with chat functionality, and real-time apps such as […]

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DataBinding Power Moves You May Not Be Using (Yet)

David Ortinau
David Ortinau
October 5, 2017 Xamarin.Forms

DataBinding is a fantastic feature that cleanly decouples your UI from the backing data models while providing the plumbing to move data back and forth as you need. But, are […]

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The Solar System with ARKit and F#

Larry O'Brien
Larry O'Brien
October 4, 2017 iOS, Xamarin Platform

A few years ago, my colleague Joel Martinez and I wrote a F# program we called “Oculus Thrift” that demonstrated iOS SceneKit in a Google Cardboard stereoscopic viewer. With the recent release of iOS 11, I wanted to see if we could do something similar with ARKit, Apple’s augmented-reality framework. It took just 8 lines […]

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Microcharts: Elegant Cross-Platform Charts for Every App

Guest Blogger
October 3, 2017 Xamarin Platform

This is a guest post from Aloïs Deniel. Aloïs works at Orange Applications for Business as a Xamarin consultant. You can find him on Twitter at @aloisdeniel and on Github […]

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