June 30, 2015

Summer Fun with Xamarin Events in July


It’s July already! The year is already half over, so there won’t be a better time to get out and meet fellow Xamarin developers in your area to learn about crafting beautiful, cross-platform native mobile apps in C# at one of the local conferences, workshops, or user group events happening around the world!



Here are a few events happening this month:

Geek-a-Palooza! ad

  • Sant Julià de Lòria, Andorra: July 4th
  • Hands on Lab: Xamarin & Push Notifications

Mobile & Cloud Hack Day br

  • Hauer, Boqueirão Curitiba, Brazil: July 4th
  • A FREE event on how to create cross-platform apps for Android, iOS, and Windows using C#, Xamarin, and Visual Studio

Seattle Mobile .NET Developers us

  • Seattle, WA: July 7th
  • Introduction to Xamarin.Forms: iOS, Android, and Windows in C# & XAML with Xamarin Evangelist James Montemagno

Montreal Mobile Developers ca

  • Montreal, Canada: July 8th
  • Azure Mobile Services & Mobile Apps with Xamarin

XLSOFT Japan Japan

  • Tokyo, Japan: July 8th
  • Windows Phone / iOS / Android Cross-Platform App Development Using Xamarin.Forms

Birmingham Xamarin Mobile Cross-Platform User Group Flag of the UK

  • Birmingham, UK: July 8th
  • Developing for iBeacons with Xamarin

Introductory Training Session to Xamarin Germany

  • Hanover, Germany: July 13th
  • Xamarin Workshops by H&D International

DC Mobile .NET Developers Group in

  • Washington, DC: July 14th
  • NEW GROUP! Getting Started with Xamarin.Forms by Xamarin MVP, Ed Snider

Sydney Mobile .NET Developers au

New York Mobile .NET Developers us

  • New York, NY: July 28th
  • Building Native Cross-Platform Apps in C# with Xamarin by Xamarin MVP, Greg Shackles


Even more Xamarin events, meetups, and presentations are happening this month! Check out the Xamarin Events Forum to find an event near you if you don’t see an event in your area in the list above.

Interested in getting a developer group started? We’re here to help! Here’s a tips and tricks guide on staring a developer group, an introduction to Xamarin slide deck, and of course our community sponsorship program to get you started. Also, we love to hear from you, so feel free to send us an email or tweet @XamarinEvents to help spread the word and continue to grow the Xamarin community.

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June 29, 2015

What’s New in Google Play services


There are a plethora of amazing APIs built right into the core operating system to take advantage of when developing for Android, and Google Play services (GPS) allows for the addition of even more unique experiences.

What is Google Play services?

GPS LogoGPS is a continuously updated library from Google that enables adding new features to Android apps without waiting for a new operating system release. One of the most well known feature of GPS is Google Maps, which allows developers to add rich, interactive maps to their apps. Since GPS is a separate library that’s updated regularly, there are always new APIs to explore. The most recent release, 7.5, has tons of great new features.

Getting Started with Google Play services

In previous releases of GPS, everything was bundled into one huge NuGet and Component Library to be added to an app. However, this has now changed and each API has been broken into its own unique NuGet package, so you can pick and choose which features to add to an app without increasing app size or worrying about linking. To get started with GPS, simply open the NuGet Package Manager and search for “Xamarin Google Play services”. A list of new packages available for Android apps will be displayed, and you can choose to install the “All” package or select only the ones you want.


To learn more about the changes to the GPS packages and APIs, Xamarin Software Engineer Jon Dick’s blog post on the topic is a great place to start.

Once you have GPS installed, you can take advantage of tons of new APIs for your Android app, including some that I’m particularly excited about, outlined below.

Google Fit

fitness_64dpDevelopers of fitness apps will be excited to see that Google Fit has been updated with a brand new Recording and History API that enables gathering estimated distance traveled and calories burned in a simple API. This is in addition to the other APIs already available to discover sensors, collect activity data, and track a user’s fitness.

Android Wear Maps

Maps Android WearUntil now, there wasn’t a good way to show users their current location on a map on their Android Wear devices. The latest release, however, brings the entire Maps API to Android Wear, including support for interactive maps and non-interactive maps in Lite mode.

Google Cloud Messaging Updates

One of my favorite features of GPS has to be Google Cloud Messaging (GCM) for sending push notifications to Android devices, and there have been several updates to GCM in Google Play services 7.5. The new Instance ID tokens enable a single identity for your app across its entire lifetime instead of having a unique registration ID for each device. This simplifies the process of sending push notifications to all of the devices on which an app is installed.

So Much More

These aren’t the only additions to GPS with this release. Several new APIs have been added, including App Invites, Smart Lock for Passwords, and updates to Google Cast. The full list can be found in in the Google Play services documentation.

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June 26, 2015

Build and Debug C++ Libraries in Xamarin.Android Apps with Visual Studio 2015


Today, the Microsoft Hyperlapse team shared the story of how they developed their app with C++ and Xamarin. Microsoft Hyperlapse Mobile turns any long video into a short, optimized version that you can easily share with everyone. It can transform a bumpy bike ride video into a smooth and steady time-lapse, like this one from Nat Friedman that was shot using GoPro and processed with Microsoft Hyperlapse Pro.

The core algorithmic portions of Hyperlapse are written in Visual C++ Cross-Platform Mobile and the majority of the app business logic was retained in a .NET portable class library. Using Xamarin, the Hyperlapse team was able to leverage the core C++ code and app logic, while providing C#-based native UIs so users of the app feel at home on each platform. Leveraging C++ code in your Xamarin app is easy, as outlined in the below explanation on implementing C++ in your Xamarin.Android apps.

Using Native Libraries

Xamarin already supports the use of pre-compiled native libraries via the standard PInvoke mechanism. To deploy a native library with a Xamarin.Android project, add the binary to the project and set its Build Action to AndroidNativeLibrary. You can read Using Native Libraries for more details. This approach is best if you have pre-compiled native libraries that support either or all architectures (armeabi, armeabi-v7a, and x86). The Mono San Angeles sample port explains how the ibsanangeles.so dynamic lib and its native methods are accessed in Xamarin.Android.

In this approach, dynamic libraries are typically developed in another IDE, and that code is not accessible for debugging. This imposes difficulty on developers, as it becomes necessary to context switch between code bases for debugging and fixing issues. With Visual Studio 2015, this is no longer the case. Through our collaboration with the Visual C++ Cross-Platform Mobile team at Microsoft, Xamarin developers in Visual Studio now have the power to write, compile, debug, and reference C/C++ projects in Xamarin.Android from within their favorite IDE.

Using Visual C++ Cross-Platform Mobile

As stated above, Visual Studio 2015 supports the development of C/C++ projects that can be targeted to Android, iOS, and Windows platforms. Be sure to select Xamarin and Visual C++ for Cross-Platform Mobile Development during installation.

Visual C++ for Cross Platform Mobile Development

For this post, we’re using the same San Angeles port sample referenced earlier in the Using Native Libraries section. However, its original C++ code is ported to a Dynamic Shared Library (Android) project in Visual Studio. When creating a new project, the Dynamic Shared Library template can be found under Visual C++ → Cross-Platform.

Mono San Angeles Demo

San Angeles is an OpenGL ES port of a small, self-running demonstration called “San Angeles Observation.” This demo features a scenic run-through of a futuristic city with different buildings and items. The original version was made for desktop with OpenGL, and the current version is one of Google’s NDK samples optimized for Android. The source code is available here, ported to Visual Studio.

Now that the Dynamic Shared Library that contains the source code has been directly referenced from the Xamarin.Android project, it works as smoothly as any other supported project reference.

Visual Studio 2015 VC++ Cross-Platform Mobile

To interop with native libraries in your Xamarin.Android project, all you need to do is create a DllImport function declaration for the existing code to invoke, and the runtime will handle the rest. Set the EntryPoint to specify the exact function to be called in the native code.

[DllImport ("sanangeles", EntryPoint = "Java_com_example_SanAngeles_DemoGLSurfaceView_nativePause")]
static extern void nativePause (IntPtr jnienv);

Now, to call the native function, simply call the defined method.

public override bool OnTouchEvent (MotionEvent evt)
	if (evt.Action == MotionEventActions.Down)
	nativePause (IntPtr.Zero);
	return true;

Refer to Interop with Native Libraries to learn more about interoperating with native methods.

One More Thing…

Now that you have access to the native source code, it’s possible to debug the C/C++ code inside Visual Studio. To debug your C/C++ files, choose to use the Microsoft debugger engine under the Android Options of Project properties.

VC++ Native Debugging options

Enable a breakpoint inside your C++ project, hit F5, and watch the magic happen!

Learn More

Refer to the VC++ team’s blog post at MSDN for a step-by-step guide to building native Android apps in Visual Studio 2015. The source code for the Mono San Angeles port explained in this post is available for download in our samples.

Discuss this post in the Xamarin Forums.

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June 23, 2015

Android M Preview Now Available


Today, we’re excited to announce the preview release of Xamarin.Android featuring support for Android M’s developer preview. Android M is an exciting release, that introduces several new features for Android developers including new app Permissions, Fingerprint Authorization, enhanced Notifications, Voice Interactions, and Direct Sharing.

Android M

Installing the Android M Preview

  • Starting with Android Lollipop, Java JDK 1.7 is required to properly compile apps. You can download one for your system from Oracle’s website.
  • Update your Android SDK Tools to 24.3.3 from the Android SDK Manager
  • Install the latest Android SDK Platform and Platform and Build-tools


  • Download the Android M (API 22, MNC preview) SDKs
  • mnc-preview-packages

Getting Started

With this preview installed, you should have the new APIs available to use in your Xamarin.Android apps. Check out our release notes, download links, and more details on our Introduction to Android M documentation to guide you through setup and the new APIs.

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Live Webinar: Why Mobile Quality Matters


This live webinar will cover how to create a successful and sustainable mobile development strategy that enables quick delivery of great apps that work on across today’s diverse device landscape. Key to this process is a mobile quality solution like Xamarin Test Cloud that identifies bugs, visually compares results from hundreds of devices at once, increases delivery agility and velocity by eliminating manual testing, and integrates with your Continuous Integration (CI) systems.

The webinar will cover the different approaches and advantages to mobile testing, from manual testing, device remoting, and simulators to fully automated testing with real devices and how to create quality consumer-grade mobile apps.

Wednesday, July 08
8:30 AM – 9:30 AM PT


All of the registrants for the webinar will receive a copy of the recording, so please feel free to register even if you won’t be able attend the day of the event.

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June 22, 2015

Extending Xamarin.Forms Controls with Custom Renderers


Xamarin.Forms allows you to build native UIs from a single, shared codebase with over 40 pages, layouts, and mix-and-match controls. One of the most powerful aspects of Xamarin.Forms is that you not only have access to the controls that we surface, but you have 100% access to all of the native APIs on each platform as well.

Moments Sign Up Page

Accessing Native APIs in Shared Code

Accessing native APIs using Xamarin.Forms is done in one of three ways: the dependency service, custom renderers or through plugins for Xamarin. The dependency service in Xamarin.Forms allows shared code to easily resolve interfaces to platform-specific implementations, so you can easily access platform-specific features like text-to-speech, geo-location, and battery information from your PCL or Shared Project.

User interfaces built with Xamarin.Forms look and feel native because they are native — they’re rendered using the native controls for each platform. For example, if you use an Entry control in Xamarin.Forms, on iOS this will be rendered as a UITextField, on Android as an EditText, and on Windows Phone as a TextBox. Developers can easily tap into these native renderings of Xamarin.Forms controls by using custom renderers, which can be used to do everything from small tweaks of the existing control or building entire pages.

Implementing a Custom Renderer

In Moments, a Snapchat clone built with Xamarin.Forms and Microsoft Azure, I made extensive use of the built-in Xamarin.Forms controls. However, there were a few places I wanted a finer level of customization. Let’s look at how easy it is to tweak the Entry control’s placeholder font and color using custom renderers in the sign up page featured above. Each custom renderer has two main parts: a subclass of the control being extended and platform-specific implementations that are used to customize a control’s appearance.

Subclassing Existing Controls

In the Shared Project or PCL where your Xamarin.Forms user interface logic resides, create a subclass of the control that you wish to extend, as seen below:

public class MomentsEntry : Entry
    public MomentsEntry ()
        TextColor = Color.White;

Platform-Specific Implementation
To customize the control’s appearance, we must create custom renderers on each platform for which we wish to customize the given control. Each Xamarin.Forms control has a renderer class that can be subclassed on each platform, such as EntryRenderer.

public class MomentsEntryRenderer : EntryRenderer

Next, override the OnElementChanged method. This method is where all the customization for the control takes place. All customization is done using the Control property, which is just an instance of the native mapping for the particular renderer subclassed. For example, on iOS, this would be a UITextField and on Android an EditText. Altering the placeholder color and font was as easy as altering a few properties, as seen below in both the iOS and Android implementations:


public class MomentsEntryRenderer : EntryRenderer
    protected override void OnElementChanged (ElementChangedEventArgs<Entry> e)
        base.OnElementChanged (e);
        if (Control != null)
            Control.BackgroundColor = UIColor.FromRGB (119, 171, 233);
            Control.BorderStyle = UITextBorderStyle.None;
            Control.Font = UIFont.FromName ("HelveticaNeue-Thin", 20);
            Control.SetValueForKeyPath (UIColor.White, new NSString ("_placeholderLabel.textColor"));
            Control.Layer.SublayerTransform = CATransform3D.MakeTranslation (10, 0, 0);


public class MomentsEntry : EntryRenderer
    protected override void OnElementChanged (ElementChangedEventArgs<Entry> e)
	    base.OnElementChanged (e);
	    if (Control != null)
	        Control.SetHintTextColor (ColorStateList.ValueOf  (global::Android.Graphics.Color.White));
	        Control.SetBackgroundDrawable (null);

Finally, to enable Xamarin.Forms to properly find and render your custom control, you must add the [assembly] attribute above the class. The first parameter references the Xamarin.Forms control you wish to alter the renderer for, while the second parameter references the platform-specific renderer for the custom control:

[assembly: ExportRenderer (typeof (Moments.MomentsEntry), typeof (Moments.iOS.MomentsEntryRenderer))]

The Results

Before and after custom renderer

Wrapping It All Up

Custom renderers in Xamarin.Forms make it easy to extend existing Xamarin.Forms controls, create your own controls, or even build entire pages using native APIs. To get started, be sure to check out the docs or watch this video from Xamarin’s Mark Smith, and you’ll be up and running with custom renderers in no time!

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June 19, 2015

Newest Content from our Community


When Xamarin developers aren’t building amazing iOS and Android apps in C#, they’re helping out fellow Xamarin developers with engaging blog posts and articles, creating open-source projects, and building cross-platform plugins or components. The links below will take you to some of our favorite content from our community over the past few weeks.


Prism for Xamarin.Forms

Prism for Xamarin.Forms with Brian Lagunas

Great Community Posts

Jesse Liberty: Lists in Xamarin Watch

Lists on the Apple Watch

Azure Offline Editing and Syncing

Azure Offline Editing and Syncing

Tools and Frameworks


Thanks to these developers for sharing their Xamarin knowledge with the rest of the developer community. If you have an article or blog post related to Xamarin development that you would like to share, please let us know by tweeting @XamarinHQ, and it may be featured in an upcoming community content roundup.

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June 18, 2015

Want to try Xamarin University? Now you can!


Try Xamarin University for Free

Xamarin University has grown rapidly since its introduction in 2014 and today, we’re excited to announce a brand new way for you to experience Xamarin University for free.

With our new trial offer, you’ll see why over 2,500 students have enrolled in Xamarin University. Take advantage of Lightning Lectures, Guest Lectures, and two full classes from our Certification track, which you’ll be able to attend live as well as access on-demand:

    Xamarin University Orientation: Get help configuring your development environment, as well as how to get the most out of Xamarin University, and how to become a Xamarin Certified Developer.
    Intro to Xamarin.Forms: Build a first app using Xamarin.Forms. This class is designed to get you up and running on Xamarin with a 100% shared code native application that runs natively on iOS, Android, and Windows.

With almost 60 classes offered across 8 learning tracks, we have something to offer to developers across the spectrum. From those getting started in C# or making the switch to mobile, all the way to experienced developers ready to add Xamarin Certification to their resumes, Xamarin University offers everything you need to stay up-to-date in today’s constantly evolving mobile landscape.

Xamarin Certified Mobile Developer status can only be attained through Xamarin University, and after your trial, your completion of Xamarin University Orientation and Intro to Xamarin.Forms can be counted towards the full Xamarin Certification track.

Your 30-day free trial is ready — get started today!

Start Your Trial

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June 17, 2015

Expand Your App’s Reach with Google’s App Invites


There were some major announcements at Google I/O 2015, but there were also several exciting enhancements to Google Play Services announced that focus on increasing your app’s reach in the market. app-invites-logoOne of my favorite new features in Google Play Services has to be App Invites, which gives developers a simple way of allowing their users to share their app with friends through e-mail or SMS. App Invites also provides a way for developers to add deep link content in these invitations, enabling a unique way of bubbling up information, such as discount codes or exclusive content, to new users when your app is installed.

How App Invites Work

Traditional app discovery is usually done by browsing a large list of apps or searching for a specific keyword, but App Invites enables apps to be shared user-to-user. When people share an app invite from a mobile app, it kicks off the App Invite flow. Google Play Services handles what happens if an app is installed or not, and provides a deep link for adding additional context. Here’s what a normal flow looks like:


App Invites are currently in beta on both iOS and Android from Google.

Getting Started

For this blog post, I’ll focus on Android development (Xamarin.iOS support is coming soon). App Invites are packaged as part of Google Play Services 7.5, which are currently available as a pre-release NuGet Package. Simply search for “AppInvite” in the NuGet Package Manager in either Visual Studio or Xamarin Studio with the pre-release packages flag enabled.


The next step is to enable Google Services for your Android app. Google has a nice wizard to help you create or choose an existing app to enable services for on the Google Developer Console.

Enter your app name and Android package name:


Check App Invites and then add your Android Signing Certificate SHA-1 information. To find your SHA-1 Fingerprint, simply follow our documentation. If you’ve used Google Maps in the past, this is the same process.

Enable App Invites

After this step in the process, you may be prompted to download and copy a configuration file, however, this is not necessary for Xamarin.Android apps at this time.

Sending App Invites

I’ve decided to integrate App Invites into my app Coffee Filter, which enables you to find coffee shops based on your geolocation. Coffee Filter has a master-detail view setup, and I chose to allow users to send app invites from the coffee shops detail page, which enables me to deep link to the coffee shop in this example.

When you want to trigger the App Invite, you will need to start by creating a new Intent using the AppInviteInvitation.IntentBuilder class. The only required field is the title that is displayed to the user on the invite, but you may want to also provide a message to display and a deep link URL that you can use when receiving the app invite.

int RequestInvite = 0;
void SendInvite()
  var intent = new AppInviteInvitation.IntentBuilder("Invite Friends to Coffee")
	           .SetMessage("Join me for coffee with Coffee Filter")
	           .SetDeepLink(Android.Net.Uri.Parse("http://motzcod.es/" + viewModel.Place.PlaceId))
  StartActivityForResult(intent, RequestInvite);
//Get information back from the App Invites request
protected override void OnActivityResult (int requestCode, Result resultCode, Intent data)
  base.OnActivityResult (requestCode, resultCode, data);
  if (requestCode == RequestInvite)
    if (resultCode == Result.Ok)
      //Check how many invitations were sent. You could optionally track this data as
      //the Ids will be consistent when you receive them
      var ids = AppInviteInvitation.GetInvitationIds((int)resultCode, data);
      ShowMessage("You just sent " + ids.Length + " invites!");
      // Sending failed or it was canceled, show failure message to the user
      ShowMessage("No coffee invites were sent.");

As you can see, I’m deep linking to a specific coffee shop ID that I can use later when receiving the deep link. For your app, you should determine what type of deep link information you want, if any. With just this code, your users will now have the ability to send app invites out:

Nexus 4 (Lollipop) Screentshot 1

This will send out an e-mail with your app on a card view, enabling a one-click install of your app:
App Card

Receiving App Invites

When a user receives and accepts an app invite, the app may or may not be installed. This means you will need to handle each instance separately. If the app is already installed, you can simply handle and process the app invite in your Main Activities OnCreate method, with just a few lines of code:

protected override void OnCreate(Bundle bundle)
  // No savedInstanceState, so it is the first launch of this activity
  if (bundle == null && AppInviteReferral.HasReferral(Intent))
    // In this case the referral data is in the intent launching the MainActivity,
    // which means this user already had the app installed.
// Process the deep link information, however if you don't have any deep links
// this may be a good time to welcome them to the application
public void LaunchDeepLinkActivity(Intent intent)
  var newIntent = new Intent (intent);
  newIntent.SetClass (this, typeof(DetailsActivity));

If the user doesn’t have the app installed, they will install it and then the Google Play Store will send a broadcast out notifying your app to process the deep link. You will need to create a ReferrerReceiver that will handle this broadcast:

[BroadcastReceiver(Exported = true)]
[IntentFilter(new []{"com.android.vending.INSTALL_REFERRER"})]
public class ReferrerReceiver : BroadcastReceiver
  public override void OnReceive (Context context, Intent intent)
    // Create deep link intent with correct action and add play store referral information
    var actionIntent = new Intent(context.GetString(Resource.String.action_deep_link))
    var deepLinkIntent = AppInviteReferral.AddPlayStoreReferrerToIntent(intent, actionIntent);
    // Let any listeners know about the change

Inside of your MainActivity, you will need to register a new local broadcast receiver that will receive this broadcast and launch the deep link activity.

class InviteBroadcastReceiver : BroadcastReceiver
  readonly MainActivity activity;
  public InviteBroadcastReceiver(MainActivity activity)
    this.activity = activity;
  public override void OnReceive (Context context, Intent intent)
    if (!AppInviteReferral.HasReferral (intent))
    activity.LaunchDeepLinkActivity (intent);

You should register and unregister this broadcast receiver in the OnStart and OnStop methods of your activity.

InviteBroadcastReceiver deepLinkReceiver;
void RegisterDeepLinkReceiver()
  // Create local Broadcast receiver that starts
  //DeepLinkActivity when a deep link is found
  deepLinkReceiver = new InviteBroadcastReceiver(this);
  var intentFilter = new IntentFilter(GetString(Resource.String.action_deep_link));
  LocalBroadcastManager.GetInstance(this).RegisterReceiver(deepLinkReceiver, intentFilter);
void UnregisterDeepLinkReceiver()
  if (deepLinkReceiver == null)
protected override void OnStart ()
  base.OnStart ();
  RegisterDeepLinkReceiver ();
protected override void OnStop ()
  base.OnStop ();
  UnregisterDeepLinkReceiver ();

Finally, when your deep link activity starts, you’ll want to process the incoming intent to see if you need to handle the deep link action. In my app, I parse out the place ID that we sent earlier and refresh the data.

protected override void OnStart ()
  base.OnStart ();
  ProcessReferralIntent (Intent);
void ProcessReferralIntent(Intent intent)
  if (!AppInviteReferral.HasReferral (intent))
  var invitationId = AppInviteReferral.GetInvitationId (intent);
  var deepLink = AppInviteReferral.GetDeepLink (intent);
  var info = deepLink.Replace ("http://motzcod.es/", string.Empty);
  viewModel.Place.PlaceId = info;
  RefreshData ();

Now, when the app is launched it will go directly to the deep linked coffee shop:

Nexus 4 (Lollipop) Screentshot 3

Learn More

To learn more about App Invites, including tracking invitations, be sure to see the Google App Invites documentation. Additionally, you can find the entire source code for Coffee Filter with App Invites on my GitHub.

Discuss this post in the Xamarin Forums

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June 15, 2015

Forums Updates: Badges and More!


The Xamarin Forums have been growing exponentially and now see over one million page views monthly! Our forums provide a great place to ask questions, share experiences, and discuss technical and community related topics. In addition to our posted forums guidelines, we’ve also recently introduced a community moderator program to help ensure the forums continue to provide a great experience for everyone in the community, at all times.

Today, we’re happy to announce the introduction of new forums badges to some of our more accomplished community members, as well as some improvements we’ve introduced to the process of posting new forums topics.


Our new badges give titles and recognition to members of the community who have accomplished goals or earned certification. The following badges have been integrated into the forums and are being awarded to community members as they earn them:


  • Xamarin University Professor
  • Xamarin Team Member
  • Xamarin MVP
  • Xamarin Certified Developer
  • Xamarin Student Ambassador
  • Xamarin Group Leader

You can earn one of these badges for yourself by completing Xamarin Certification through Xamarin University, starting up a local user group, or by being a stand-out community member in your school or the developer community at large.

Ask a Question

2015-06-15_0958We wanted to make it as easy as possible to ask a question in the Xamarin Forums, so we’ve added a new “Ask a Question” button. Creating threads with this button allows you to mark replies to your thread as answers, so others can quickly find the answers to the questions they have been looking for. Users will also be able to see from the list of threads in a particular forum if their question has been answered or not, allowing further visibility into question status without having to open the thread directly. Feedback so far has been incredibly positive, with significantly more questions being asked (and answered) daily! 

Get Involved Today

With topics ranging from iOS and Android to Xamarin.Forms and Xamarin Test Cloud, the forums are a great place to exchange knowledge, tips and tricks, and ask and answer questions. To get started, visit the Xamarin Forums and become a member of our growing community today!

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